Eyehook

Blog of the guy behind eyehook.com

Tuesday, December 14, 2010

What's next for Epic Dungeon?

First off, thanks to everybody that has played Epic Dungeon! I've really enjoyed hearing your comments and feedback.

My first big action item for Epic Dungeon is to convert it from the XNA 3.1 framework to XNA 4.0, since there is a cutoff looming that requires all Xbox Indie games to use XNA 4.0.

This is going to require a fair amount of effort, because there are some rather significant changes to the API. I have a lot of reading and head scratching ahead. But, on the upside, once complete, I'll be able to continue development on Epic Dungeon.

I'm hoping to get this done by the end of the year, but with what I'm looking at right now, it's hard to tell. Fingers crossed!

On to more interesting topics, here are some of the things that I'd like to start working on after Epic Dungeon is converted to XNA 4.0.

1. Multiple difficulty levels. I'm really happy with the default difficulty, but I know that permanent-death can be a turn-off for some people, so I'm considering adding an easy mode. Also, I'd like to an add an Epic difficulty level for those that have conquered Epic Dungeon.

2. Some kind of medal/reward system. There are a lot of opportunities for adding interesting gameplay variations, and let's face it, everybody loves unlocking these. :)

3. More map layouts, more items, more encounters, more, more more... Maybe even boss battles in the long term. There are a lot of things that can still be done.

4. Online high score boards. To be honest, I don't ever look at these, but definitely a frequently requested feature. My main issue is that I want to add more content to Epic Dungeon which will have an effect on the length of the game and the difficulty level, and I'll feel locked in one competitive boards are in place... Anyway...

5. More game modes. Another frequently requested enhancement is an infinite mode. I really wanted to have a goal (survive 50 levels) for the initial release, but I definitely see the draw of an infinite mode. Technically, this isn't too hard, but it will require me to do some thinking about how I want to handle encounters, and it will require a lot of testing to get a good balance.

Things that will have to wait for a sequel...

1. Multiplayer. I'd love to have co-op, but currently, I think it's going to require some pretty major changes, so that is going to have to wait.

2. More classes/separate skill trees. I'm toying with a few ideas for the skill tree, but I think I'm going to hold off on completely separate skill trees for a sequel, because this will require a lot of work and balancing.

Ok, this is turning into a wall of text, so I'll stop here.

Thanks again for playing Epic Dungeon, and I look forward to hearing your comments and suggestions!

Saturday, December 11, 2010

Epic Dungeon 1.1c Released

Epic Dungeon 1.1c has been released.

Changes:

- Teleport scroll now works correctly on level 50.
- Save system improvements.

More details coming soon.

Tuesday, December 07, 2010

Epic Dungeon 1.1 Patch Underway

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EDIT (12/9/2010): The 1.1 patch has been submitted for peer review. Assuming no issues come up during this process, it should be available in a few days.

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The 1.1 patch is getting closer. It is purely focused on bug fixes, so no new content... yet. Specificially I'm looking at:

- Teleport Scroll bug on level 50. After 1.1 you will be able to use the teleport scroll to go back to the shop--easy fix. :)

- Disappearing high scores. This seems to happen if you shut down the game very soon after winning (and possibly dying). What happens is your high score is displayed, but never actually gets saved. I reproduced it once, but there is no definitive cause. I made a few changes to the save system. So hopefully this will be fixed, but please report it if you experience it in version 1.1.

- (New) Disappearing save files. (Just to clarify, this is very rare!) I've received a report of save files occasionally disappearing for saves at deep depths (30+). I'm looking into this right now. EDIT: I have a pretty good theory on this, so hopefully I'll get a fix in very soon. Unfortunately, this is potentially unavoidable, so a high priority fix for me and worth postponing the 1.1 patch for a few days.

- Typo fix in one of the encounters.

I will post once it becomes available.

Wednesday, December 01, 2010

Issue with Teleport Scroll on Level 50

Hi. A few people have encountered an issue with the teleport scroll on level 50. I will fix this as soon as possible in a patch release (unfortunately there is a mandatory waiting period before I can submit this--expect the patch in a week or so).

The best advice I can give at this point is don't use a teleport scroll on level 50!

I'm really disappointed about this--especially with it happening right before your epic escape! I will post when the patch is available!

Epic Dungeon Released!

Just a quick note that Epic Dungeon is now available on the Xbox Indie Games channel. Hopefully, when I get a minute, I'll be able to write some more about it.

Game Details Here!